Token Launchers
Not every game launches with its own token. When a game is registered without a GameCoin, anyone can launch one for it - becoming the "token launcher" and gaining first-buyer advantages.
What is a GameCoin?
A GameCoin is a Solana token created specifically for a game on Open Game Protocol. It powers:
Daily leaderboard rewards - Top players earn GameCoin based on rank
Score multipliers - Players buy multipliers with GameCoin to boost scores
Trading - GameCoins are tradeable on Meteora/Jupiter
Self-sustaining economy - Rewards grow from multiplier purchases, emissions, and fees
Who Can Launch a GameCoin?
Game Developer
When registering a game, developers can choose to launch a GameCoin immediately by setting launchGameCoin: true. This gives them control over the token from day one.
External Launcher (You!)
If a game doesn't have a GameCoin yet, anyone can launch one. This creates an opportunity for:
Investors who believe in a game's potential
Community members who want to bootstrap rewards
Speculators looking for first-mover advantage
Benefits of Being the Launcher
When you launch a GameCoin for a game:
First Buyer Rights - You can include an initial buy amount at launch, getting tokens at the lowest possible price on the bonding curve
Early Position - You're in before any trading activity
Community Credit - You helped bootstrap the game's economy
How to Find Games Without Tokens
Look for games on opengame.gg that show "Launch GameCoin" instead of a token price. These games are waiting for someone to launch their token.
Via API, you can query games and check if gameCoin is null:
Launching a GameCoin
Via the Website
Navigate to a game without a GameCoin
Click "Launch GameCoin"
Optionally enter an initial buy amount (in SOL)
Confirm the transaction
Wait for the launch to complete (~30 seconds)
Via API
Token Economics
Total Supply
Every GameCoin has a fixed total supply of 1,000,000,000 tokens (1 billion).
Supply Allocation
The supply is divided into three portions:
Bonding Curve
30%
Available for trading on the bonding curve
Liquidity Pool
20%
Reserved for graduation to Meteora DEX
Launch Leftovers
50%
Split between rewards pool and optional airdrop
Launch Leftovers Split
The 50% "Launch Leftovers" allocation is configurable at launch time:
Airdrop Allocation: 0-50% of leftovers (configurable)
If 0%: All leftovers go to the rewards pool
If 50%: Half of leftovers go to airdrop claimants, half to rewards
Distribution Vault: Remainder goes to the player rewards pool
For example, if airdrop allocation is set to 40%:
20% of total supply (40% of 50%) → Airdrop claims
30% of total supply (60% of 50%) → Rewards pool
Bonding Curve
GameCoins use a bonding curve for price discovery:
Price starts low and increases as more tokens are bought
No liquidity pool needed initially
Automatic market making
2% trading fee on swaps
Graduation
When a GameCoin reaches ~$125,000 USD market cap, it "graduates" to a full AMM pool on Meteora. The reserved 20% liquidity allocation is used to seed the pool, providing improved liquidity for trading.
Reward Pool Sources
The daily reward pool grows from multiple sources:
Multiplier Purchases - 100% of GameCoin spent on score multipliers goes to player rewards
Daily Emissions - A percentage of the distribution vault emits daily
Trading Fees - A portion of trading fees flows to the reward pool
Airdrop Claims
If the game developer specified an airdropTokenAddress when registering, holders of that token can claim a portion of the GameCoin. This helps existing communities transition to the new token.
Check claim eligibility:
Risks and Considerations
No Guarantees - A game having a token doesn't guarantee success or returns
Market Risk - Token prices can go down as well as up
Game Dependency - Token value is tied to game engagement
Smart Contract Risk - As with all DeFi, there are technical risks
API Reference
Launch Token
Check Launch Status
Get Snapshot (for airdrops)
Get User Proof (for claiming)
Check Claim Status
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