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Building with play.fun

play.fun is the fastest way to launch, distribute, and monetize games - without middlemen.

play.fun is a platform where every game gets its own tradable token - a playcoin. When people trade your game's playcoin, you earn directly from the trading fees. No app stores, no middlemen, no 30% cut. Integration takes minutes.


The Problem

As a game dev today, your options suck:

  • Submit to app stores → lose 30% on every transaction

  • Pay for your own marketing → no guarantee of players

  • Hard to reach real users without burning budget

  • Platform takes the upside - not you

What play.fun gives you

play.fun flips the model:

  • Free distribution to millions of players

  • Earn from trading volume - every trade of your game's playcoin generates fees that go directly to you

  • Plug-and-play SDK to integrate in minutes

  • Your own token - each game gets its own playcoin on Solana, tradable and spendable on the game

How Developers earn

  1. Your game gets a playcoin - a Solana token launched specifically for your game

  2. Players trade your playcoin on the bonding curve (and on DEX after graduation)

  3. Every trade charges a fee - you earn directly from those trading fees

  4. More players and more trading volume = more earnings for you

  5. Earnings are in SOL, claimable from your on-chain fee position

Your revenue scales with your game's popularity. Build a great game, attract players, and the trading activity around your playcoin becomes your revenue stream.

Why it works

  • Players are already here, earning playcoins by playing

  • Games are ranked and surfaced by player engagement

  • Each game has its own tradable playcoin on Solana

  • Devs earn directly from trading volume - not from a middleman cutting you a check

  • No corp gatekeeping, no 30% cut, no BS

What you can do

  • Submit any game - even small AI-built ones or MVPs

  • Launch a playcoin for your game

  • Earn by building. Grow by default. Own your upside.

Get started

1. Build your game

2. Integrate the play.fun SDK

3. Submit and launch your playcoin

4. Earn from every trade of your game's playcoin


Build with AI Agents

The fastest way to build and ship a game on play.fun is with Game Creator - an agent skill that turns AI coding assistants into full game studios. One command handles scaffolding, design, audio, deployment, and play.fun SDK integration.

Install the agent skill:

Then just tell your agent:

The agent will scaffold a Phaser 3 or Three.js game, add procedural audio, polish the visuals, integrate the play.fun SDK for leaderboards and rewards, and deploy - all in one workflow.

What it includes:

  • 9 skills, 8 commands, and 4 autonomous agents

  • Phaser 3 (2D) and Three.js (3D) game engines

  • Procedural audio generation (no audio files needed)

  • Automated Playwright testing with visual QA

  • One-click deploy to GitHub Pages or Vercel

  • Built-in play.fun SDK monetization

View documentation and example gamesarrow-up-right


Manual Integration

Already have a game? Here's how to integrate the play.fun SDK directly:

Step 1: Build your JavaScript game

Use any AI tool (Claude, ChatGPT, Cursor, etc.) to build your HTML/JavaScript game.

Step 2: Prompt the AI to integrate play.fun

Add the play.fun SDK Implementation Guide to your project and give your AI assistant this prompt:

Read the play.fun SDK Implementation Guide and integrate the play.fun SDK into my game. Save points when [describe when points should be saved - e.g., "the player dies", "a level is completed", "the game ends"].

The agent should:

  • Add the SDK script and API key meta tag

  • Initialize the SDK with the points widget

  • Call addPoints() during gameplay

  • Call endGame() when the round ends (this opens a blocking modal, so only call at end of session)

That's it! The SDK handles authentication automatically when ending the game.

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